I played Jazzpunk yesterday and decided
to write a bit about how I felt about the game. This isn't realy like
a full fledged review, just my thoughts and opinions on the game.
Spoilers ahead.
This game was absolutely bonkers. It
was absurd and often random, but in a surprisingly well-done way.
Usually I'm not particular fond of random humor, but it works well in
this game for a few reasons. First off, it's organized chaos. In a
weird sort of way, everything that happens makes sense within the
laws of this world. Also it's heavily implied that the player, and
presumably everyone, is on drugs through most of the game. A fair
amount of the absurdity is very clearly satire, and it's usually done
quite well. The other thing is, the randomness doesn't feel like
laziness. This is my biggest problem with random humor most of the
time. Someone can't think of something actually funny, so they just
say something like "A man walks into a potato and seven
crocodile" or something. The thing is, Jazzpunk shows on
multiple occasions that it doesn't rely on randomness to be funny ("I
am in your debt. I am in overwhelming debt." "You have
bestowed blindness upon me." and "I have fourth degree
burns all over my entire face" come to mind). Also, most of the
time the randomness is, again, sensible and often funny (like the
trinkets you find during the metal detector mini game.)
Admittedly, there are plenty of points
where the randomness is nothing more than randomness and just isn't
funny. For example, the flock of flying toasters. There are points
where the humor is a bit too crude and juvenile, like when the Cowboy
is in the bathroom expelling his kidney. Still, these low points
didn't really damage my opinion of the game as a whole, since they
were few and far between.
When I finished, I did find myself
thinking quite a bit about the world of Jazzpunk. It's honestly
fairly well-crafted. Despite it's absurdity, there are plenty of
consistencies, and most things in the universe make since within
itself. I find myself wondering exactly how Missionoyl works. I mean,
the label specifically says “Take one per mission, or until reality
is sufficiently augmented” so it isn't too hard to believe that all
the randomness and absurdity is caused by everyone being on drugs.
However, I have slightly different thoughts on the world itself.
Ending spoilers ahead.
At the end of the game, you defeat the
villain and run to save the director (after spending 26 hours freeing
his secretary from a gelatinous prison.) When you get to the
director, you set him free, but also turn him into a crocodile
(either accidentally or on purpose, I did it on purpose.) Then, he
swallows you, and you see satirical end credits as you walk around
inside him. When you get through the credits and reach the end, there
is a tape recorder and a bottle of Missonoyl. The tape recorder
explains that the director swallowed the record and the bottle, on
the off chance that he ever gets transformed into a crocodilis e and
swallows someone important. When you take the Missonoyl, a countdown
appears, but rather than saying “Mission Begins in 5” like it
usually does, it says “Simulation Ends in 5”.
Thing is, throughout the game, there is
a lot of implication that you're not a human in reality, but some
sort of android or something in a Matrix-like world. It's usually
little things, like the fact that your eyes have windshield wipers,
or the fact that at one point you literally download a new brain. At
one point you take a different drug called Vacationoyl, which sends
you into an actual simulated vacation. This is where you meet The
Editor, the game's primary antagonist. Anyway, this all leaves me
asking the question, “what exactly does Missonoyl do?” because at
this point my best guess is that the entire game takes place in a
simulation and Missionoyl is just a repository of code that sends you
into various other simulations. Perhaps the Missionoyl at the end is
just coded to make you exit the simulation. To all of this I have one
question: Why? I don't know. Maybe that's the point.
One last thing I want to talk about is
the “final boss fight”. After you escape from the simulated
vacation, you return to find that the director and his secretary have
both been kidnapped. Then you take some drugs that send you to The
Editor's Bachelor Pad, disguised as an Exterminator (because
Jazzpunk.) You do a bunch of random side quests, including a Fruit
Ninja mini-game, a shooting gallery where you shoot toast and ducks,
and a pillow-fight-to-the-death. After you clear these side
shennannigans (which is honestly a more fitting word than “quests”
or “missions”), you find the Director and you're confronted by
the Editor in an almost excessively silly manner.
The following sequence is quite
honestly the best part of the entire game, in my opinion. Instead of
a dramatic boss fight (which would be out of place in this game
anyway, so it's not surprising), the Editor challenges you to a
gauntlet of sports games. This turns into a fairly clever inversion
of several gaming tropes more than anything. First of all, you can't
actually win the battle. The first game, which is basically mini-golf
played with anything except a golf club, is impossible to win because
The Editor always gets a “Home Run” (his own words.) The second
game is Gravy Boat Racing, which you can actually win, but it doesn't
matter. The Editor gets grumpy and admits that you weren't supposed
to be able to win and that he needs to cheat harder in the future.
The last game is a game of Virtual Boy Tennis. You can win this one
fairly easy by taking a chair and beating the Editor unconscious with
it. Afterwards, you arrive at the awards ceremony and the Editor
decides that he won anyway. So you decide to use his own Hubris
against him, in probably the most literal fashion imaginable. You run
around finding trophies and accolades to throw at him, which causes
him to literally inflate with pride. You then pop him, causing him to
die. As silly as it is, it's a very nice play on the traditional
“beaten by his own hubris” concept.
That's basically my thoughts on the
game. I just realized that I didn't talk about the graphics at any
point, so I'll some that up really quickly: They're simple but
charming and kind of cute. It's honestly a nice style. Reminds me of
Thirty Flights of Loving in some ways. Anyway, yeah, the game had a
few low-points and jokes that I just personally didn't find funny,
but as far as comedy video games go, this one is pretty top quality.
I recommend it to anyone with a sense of humor. It's pretty short,
too, not much of a time commitment.
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